Sunday, 2 March 2025

The Streets of Glenndon

 The Streets of Glenndon

     On Saturday, I had the opportunity to host a game using Wiley Games' Fist Full of Lead (FFoL). We used the core rules and fielded a Roaring '20s style "gangster" game. FFoL was originally written for Wild West games and since then has branched out to cover all periods of skirmish gaming - Ancients, Horse & Musket, WWI & WWII, Sci-fi, Horror, Post-apocalyptic, and Grimdark. (For that last one, think 40K-ish things.) I like the rules, especially since the mechanics do not change no matter what the period. Things like armour, automatic weapons, Sci-fi equipment and the like are added and/or subtracted as needed. So if you wanted to have a game where Greek hoplites faced Chaos Space Marines, you could do it... although I doubt the game would last long!

     Although I messed up the rules of the game a bit, everybody seemed to have fun. The game took place in storied "Glenndon" since Glenn 3D printed the majority of the buildings and vehicles... which were absolute grand!

Glenn watches over his city... gleefully.

     Glenn ran a gang of bootleggers while Tom led a rival gang bent on robbing the bank. John was engaged in running the city police, with Beth's help until Bear joined in. Beth: "Bear, do you mind handling a group of cops?" Bear: "Not if I can have corrupt ones!" (Oh, yeah, they proved to be less than upright.) Beth then helped Shane who was in charge of a group of Federal agents - either FBI or Prohibition Bureau Treasury agents. John and Shane were not all that familiar with the rules so Bear and Beth assisted. Each group had a mission:

  •    Glenn - get a truckload of hooch off the table
  •    Tom - rob the bank
  •    John - stop the bank robbery
  •    Shane - find, stop, and seize the illegal liquor
  •    Me, the gamesmaster - run some strange civilians, like street toughs including the famous Gorilla Brothers, a police informant, a lady of easy virtue, and a woman with a baby carriage. 
    The game is card driven with a number of special cards so off we went!

The back streets of Glenndon

The town square

Jimmy's Lunch - almost like a place to eat!
A really nice 3D print from Glenn.
Maisey trolls for "business" on the sidewalk.

The gentrified High-rent district... with the Feds mustering on the left of the photo.
These buildings were mine. The two on the left were bird houses and the one on the right
was a gift to me from Beth one Christmas back.

Looks like a nice place to raise your kids...
if you move fast and duck quick.

    Glenn's gang began to load the liquor immediately while Tom's guys stole a car and headed to the bank. John and Bear local heat piled into their car and head into the square leaving 3 cadets ("grunts" according to the rules) who almost immediately shot the police informant as he approached them. The Feds headed to the bootlegger's stock on foot. The Gorilla Brothers - Eek and Meek, if I recall - joined Tom's gang. (They were armed with baseballs and baseball bats. They could throw the balls and cause shock to any one hit. The bats could do more damage.) A few street toughs decided to stop Glenn's bootleggers to get a cut of the action. One died while the other was still fighting three bootleggers at the end of the game! I'd say "Hire that guy!"

Loading up illegal liquor with street toughs and a street walker watching.

The local Bulls load up their car.

The Cadets, left to walking, begin their advance.

The Cadets meet a stranger and shoot him.
He was Joe N. Fermer, the town's police source.
Accent on "WAS."

The Bootleggers stole a car and started out with their illegal goods.
The horse and wagon - a big hit in the game - held them up some.
Traffic is always a problem!

The Bank Robbing gang in their stolen car are about to meet the Cops
in their car. Joe N. Fermer has yet to meet his fate in this photo.
The gun moll on top of the car meant she was driving.
Gang leader, "Downtown" Brown and his BAR-toting associate are
on the far side of the car.

So John and Bear smashed their car into the robber's car.
That stopped them and started a classic firefight with
pistols, rifles, Tommy guns, shotguns, and at least one BAR.

One of the Gorilla Brothers is down so his brother takes the fight
to the cops since he took all that kind of personal.
(My shape-eyed readers will note that the luncheonette is named "Jerry's"
on the side and "Jimmy's' on the front. We all agreed that they couldn't
afford "Under New Management" signs and put their money into "Good Eats."

The Feds join the fire fight.
Beth took the one building off on the advice of either Tom or Glenn,
leaving the roof there to mark the place and allowing me to see the action.
By the way, THAT was the bank!

The fire fight gets real, the bootleggers move, while the horse-drawn
wagon runs interference. 


The Feds are in the fight.
The beads have a meaning: red indicates a wound, yellow shows shock, and
white means "out of ammo." A burst with a Tommy gun expends the whole magazine.
Each figure could take 3 three wounds unless they are small-ish (2) or big-ish (4).

The bank is saved! The Street is a mess!

Meanwhile in the luncheonette...
10¢ for a slice of pie! I'm in!!
I am in awe of the detail Glenn put into his buildings.
The bartender is from the Beth/John collection and he seems right at home!

Car crashes, rampant gangsters, less-than-honest cops,
a horse-drawn supply wagon, stolen cars!
Just like the movies! Better in fact!

      

At the end of the game, Shane had a Fed agent at loose ends.
We told him to go in the cafe and get a cup of coffee...and a slice of pie for 10¢!

    We closed up because both John and Bear had to leave with Tom soon after. Glenn actually fulfilled his mission. We all seemed to enjoy ourselves. I need to get a better handle on the rules but I'm learning. The main point is we all had fun. Cudos again to Glenn for his great buildings and cars. Thanks to all who played... and as always to my great wife, Beth.

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