Showing posts with label wild west. Show all posts
Showing posts with label wild west. Show all posts

Thursday, 26 January 2023

Fistful of Lead and a Handful of Painted Minis

 


I've taken an interest in Wiley Games' Fistful of Lead rules of late. I've found them flexible, playable, and entertaining. I used a mixed bag of the rules for the Christmas Adventure at the Hamilton Road Gaming Group's Holiday gathering. They cover skirmishes in all periods of history, the Wild West, Heroic fantasy, Sci-fi, both hard science and Flash Gordon-stuff, as well as Horror of many kinds. Space battles and giant Battle Suits games are covered as well, but I have no knowledge of those last two since they don't interest me. What can I say?

So we played two games of Wild West skirmish at the Games Group last week. I served as games master and Glenn, Bear, Rich, and Derrick all pushed lead. I was so wrapped up in the first game, I didn't take any photos! I caught a few of the second.

In the first game, each four-figure team had an identity, although it didn't really matter that they were "Settlers with a grudge", "the Posse", "the Outlaws", or "the Pinkertons." It was a basic shoot-'em-up to get used to the rules. Rich seems to be the guy who wins a lot, with Derrick getting wiped out early.

In the second game, Glenn took the role of a US Cavalry section guarding a pay chest. He had six figures while the other three had four figures each. It got wild and wooly and actually gruesome at times.

Glenn's troopers deploy to defend their pay.
The black bead on the sergeant's stand means he's "Out of ammo."

Further deployment

"It ain't jes' outlaws that'll kill ya, Slim. Mother Nature's nasty too!"
Sad to say, Jake the Snake did not score a hit.
Nobody needed the outhouse!

Fast and furious action? Low blood sugar? A response to Derrick's t-shirt?
Your guess is as good as mine.

Rich's desperados advance. The fellow with the raised pistol actually has one arm
and a pinned-up sleeve. One of his gang (not seen here) is the Man with No Name
and has a blank on the name block on his card!

Derrick's crew advances, but the troopers are ready!

 
"Ah'm waitin' fer them varmints! They's afta mah pay!"
The troopers all had carbines except the young lieutenant.
The rules cover pistols and rifles, but not carbines.
So we agreed to use bow-and-arrow ranges for cavalry carbines,
but they were out of ammo on a roll of 1 OR 2 rather than only a 1.
It actually worked well.

Bear's Southern Style mob takes cover in the arroyo.
It cost extra to enter or leave such a dry creek bed, but
a figure could move up or down the arroyo at full speed and still be in cover.
It was full cover to other figures watching on the normal level,
but partial cover the the sighting figure were on higher ground or 
on the second story of a building.

The Figure With No Name stuns and wounds a trooper,
but wisely doesn't mess with Jake the Snake.
Small ring means a wound.

Bear's mob moves to get a better angle for shooting.

Well, what do you know?
We wondered how Aces showed up so much in the draw.
Rich had added stickers to the deck as the rules recommend.
However, he mistakenly had a full set of extra Aces in the deck.
It was an honest mistake; no cheating suspected and
we pulled out the extras when we went to get the rope.

Rich's gang of desperados won the day. Glenn had one wounded trooper left and he deserted the cavalry and joined the desperados, telling them where the pay chest was hidden. (Glenn told me before the game began and I kept the pay chest under an outhouse for safe keeping. This outing was fast, nasty, and gruesome, as well as a tremendous amount of fun. I'd recommend these Fistful of Lead rules for just about any skirmish setting. I don't know how well they'd work for WWI, WWII, or Modern war, but Rich and I agreed that it might even work for a Silver Bayonet setting! I'm adapting the Galactic Heroes rules for Dune and I intend to play test that game at the Games Group soon.

I've been in a painting mood of late and here are a few things I finished.

20mm Late Roman Auxilia command from Newline Design
A personal project for me.
I have three units done and one to finish. This grouping will be the "brigade" command.

Ultra-modern/Sci-fi infantry in 15mm from RAFM
Camo is not easy in 15mm. I might be trying too hard.

From Old Glory I think.
A Czar painted as the Emperor for Traveller
Long live the Iridium throne!

A 3D printed figure from my friend Ralph.
A pastor or priest (He has a rosary on his belt)
I intend to use him in The Silver Bayonet and/or my Traveller RPG campaign
.

Saturday, 2 July 2022

The Wild West

 



I'm literally working backwards to cover some of the latest tabletop gaming activities I've been involved in. There has been a lot going on and it's not always easy to keep up with everything... but I'm sure you all know that.

In any event, about three weeks ago at the Hamilton Road Games Group, Bear, Glenn, Rich, and I tried out a set of Wild West Gunfight rules, Ruthless: The Fastest Rules in the West. The rules are short and appear simple; they're also free! We had a rather good time and some later study showed us a few things we missed. 

I'd recommend them to people who want a quick, playable "six-gun" skirmish game. The photos that follow might be out of order. The first game saw Bear exchanging fire with Glenn and in the second, Glenn and Rich shot it out. Everybody named their characters and of course, I don't remember any of those great names!

Glenn's posse face off against Rich's last gunfighter
who took refuge in an 'arroyo'(a dry creek bed)
The yellow chip shows that the character has turned
"lilly-livered" aka morale failure.
By the way, try to say "lilly livered" four times quickly.

Bear's crowd exchange fire with Glenn's gang.

Glenn's figures using a small house as cover as they enter the table.
Is this "The Little House On The Prairie."

Glenn's boys

Bear's crowd using a small hill as cover.
d10's are the norm with these rules.

Meanwhile back in the arroyo.
Somehow I think this guy's name was something like "3 Fingers Will."

A Buffalo Bill type in Bear's group.

Rich's crowd including a Bandito with an iguana at the far end.

Bear called this guy "The Man With No Name" or "Josie Wales"

"Hey, Bart! I can see my house from here!"

Glenn sends the gunmen forward.

I've got to look the rules over again to get the fine pointes lined up. Still they made for an enjoyable and believable game. I'll be playing them again.

Monday, 31 May 2021

Smile when you say that, pardner.


 

     For reasons unknown to me, I've developed a taste for skirmish gaming in what might be called the Old American West. There are still plenty of skirmishes in the modern American West, but they don't interest me. The idea of a limited number of figures all armed with roughly the same weapons interests me. Something like "The Three Musketeers" sword fight gamess or Sardukar vs. Fremen in the Dune sci-fi setting holds some interest for me. So I jumped in with both feet.

Alan Quartermain... not really Wild West but close enough.
My wife insisted. (Copplestone Castings limited edition figure)

A gunfighter I named Billy Stahl
after the good friend who painted the figure for me 25 years ago.

Buffalo Bill Cody is what Reaper Miniatures calls this fellow.
He has the right rough-and-tumble look about him for the game.

Doc Holiday - another Reaper fig
Dapper and deadly.

Trooper Landry - a good start for the US Cavalry part of the game
Another Bill Stahl gift 

Reaper's Lobo Sanchez - 
Sandals, bottle, iguana... what more could I say? (Reaper)

Lobo's best friend in his bottle... I mean, his iguana, Ignatio!

Dusty... one tough guy from Reaper


Malcolm Reynolds or maybe his ancestor (Reaper)

Our lawman, Marshal O'Dowd
I have no idea how long I've had this figure and his knife.

Nameless Lambert... another Reaper figure

Pancho (Manufacturer unknown)
Short but deadly.

Pepperbox Mercer - six barrels of hurt
(Reaper)

Rustler Jake (Reaper)
I think he's a rustler since he has gloves on. He's the only working man!

Shotgun Sally (Reaper)
Beware of sunburn!
Bearpaw, a scout (RAFM figure)

Bearpaw's brother, Ed
RAFM figures come in two's... so we have twins!

Grizzly Jim (Reaper)

Pecos Wil... also from Reaper
No, they're not twins. (They were born 2 years apart.)
Yes, they are the same figure. Paint can do a lot!

Shady Kate (Reaper)
At least these Wild West gunfight females wear a bit more
than many of the D&D females.

Swift Wind (Unknown)
I thought he deserved a checked shirt.

Tall Jizelle (Reaper)
Big gun, big hat, small waist.
(I named her; Reaper called her by another alias.)

Ted the Gun (Reaper)
Very business-like.

The Madam (Reaper)
complete with lever-action Winchester.
The house NEVER loses.

Is it the payroll from the mine?
Is it fabulous documents of great import?
Is it a heart (or gizzard) for Dr. Frankenstein?
You'll have to wait for the next episode!

--From Old Glory's Maori Wars range--
British troops painted as Canadian Militia for the Fenian Raids
Maybe they'll show up at the border of a norther state...


Marshton Reynolds
The Malcom Reynolds figure painted in a variant
More than likely ready to misbehave.

Pulp Miniatures... Sergeants Three...
Probably never to be seen in the American West...
Probably... maybe...

Maeve prepared the photo shoot and approved the entire thing.

I'm looking at a few sets of rules. Simple... direct... fun. I'll let you know.

By the way, I'm back to blogging!