Showing posts with label American Civil War. Show all posts
Showing posts with label American Civil War. Show all posts

Wednesday, 30 September 2020

Life in the Talbot Settlement (1)

 


     On the weekend of September 26-27, The Backus Page House Museum in Wallacetown, ON hosted a historical event - the "Life in the Talbot Settlement" timeline. This may have been the only full reenactment in Ontario this year. Just about every possible precaution was arranged to prevent an spread of the pandemic virus, including social distancing, masking, hand cleaning, and COVID-19 tracing information. The number of guests was limited to 50 each half-day period. 

     For example, Saturday morning, the gates opened at 10:00am. At 11:00, an equestrian display by the WWI reenactors took place. At 11:30, a display of 1812-era cannon fire, of an American Civil War volley gun (although it did not take place Saturday morning), and a Spanish Civil War machine gun (all done by compressed air) took place. At 12:00 noon, a "raid" on the house by War of 1812 reenactors took place. At 1:00pm, the first batch of guests was to be gone and a second batch came in. The afternoon's activities mirrored the morning's.

     Reenactors were present for the American Civil War (55,000 Canadians volunteered in various units during that conflict), the War of 1812, WWI, the Spanish Civil War (the Mackenzie-Papineau Battalion of the International Brigades), and WWII. All the assembled reenactors reflected a portion of Canada's military history. A small number of units withdrew prior to the event because of health concerns, especially since they were coming from areas with a much higher infection rate than our Elgin County.

     Now the photos, which say more than my words. (My thanks to Laughing Devil Photography, Steve Zronik, Beth Goldsworthy, Rob McGuire, and Kylee Lanigan for the kind permission to use their photos.)

Although anachronistic, masks were worn by reenactors (outside their camp areas),
guests, and staff. Health and safety first!!!

Here Raiffe repeats his mantra:
"Keep your distance, you filthy plague rats!"

Among the sutlers, the Toymaker and friend.

This fellow had the most amazing stock for sale!

The ACW camp - Confederate to the left, Union to the right.

Many of the reenactors helped the museum by monitoring traffic
in and out of the house. Here a WWII reenactor in Canadian kit
watches the front door.

This way to the BID's camp and display!

The American Civil War surgeon shows the tools of his trade.

Backus Page house with Gwen and Paul

The music was fantastic!

Angela, the museum's cultural director, unveils a display honouring Jim Waucaush of the Oneida
of the Thames First Nation, who was captured at Dieppe and survived the POW camp to return to
Canada at the end of the war. His son -seen here- was present for the event.

The "Mac-Paps" showed up for their first public reenactment and showed up in style!
 
That's a WWII ambulance hiding under the camo netting... in case you can't see it.

A Lewis Gun reproduction belonging to the WWI reenactors.

Reenactors of the WWI Canadian Mounted Rifles go through their paces.

You can see the detail on this WWI reenactor's uniform and equipment.

A Confederate reenactor shares a salute.

The Union's supply officer/store keeper works the books.

A talk in the Union Camp.

Loading the volley gun.

... and firing it!

"No Pasaran!!"  ("They shall not pass!")

Jordan and Brendan in Mac-Pap kit.

It's never fun... to haul the machine gun.

Jordan and his toy... which drew plenty of attention.

The Mac-Pap troops carried and fired both the Canadian Ross rifle and the Russian Moisan-Nagant.

Canada's volunteers for Spain!

Daryl as the chief machine gunner.

Peter as part of the Canadian Blood Transfusion unit.
These Canadian medics pioneered battlefield transfusions.

If I seem to have spent a lot of time and ink talking about the Mac-Paps, it is because I find the unit interesting. SCW reenactors are very few and far between. This is a period of history that is almost unknown to many and their fight is worth a remembering. The Spanish Civil War was an exceptionally brutal conflict, pitting Fascists/Nationalists assisted by Nazi Germany and Fascist Italy against the Left-wing Republicans who were supported by the Soviet Union. Men from all over the world went to Spain to volunteer for the Republic's forces. Some volunteered for the Nationalist side but it was less so. Orwell's Homage to Catalonia and Hemingway's For Whom the Bell Tolls are both written about the Spanish Civil War, Hemingway's a novel and Orwell's a first person account.

     This is getting lengthy, so I'll continue with a second blog shortly.


Sunday, 24 March 2019

Monkey Business: monkeying with Black Powder

Black Powder from Warlord Games is a well-known set of rules for wargames set in the period when black powder was used in firearms, so roughly from 1700± to the late 19th Century. It is quite popular and very playable. There are also some "problems" with it. It's ancestor is GW's Warmaster, a large battle, small figure fantasy combat game that I will readily admit is a favourite of mine. Black Powder carries that DNA from that fantasy game.

At the Hamilton Road Games Group, during a pre-convention lull, I offered to host a Black Powder game set in the American Civil War using the Black Powder special rules addition for the ACW, Glory Hallelujah! There are certain aspects of the ACW that are distinctive and need to be noted and played. I'll note a few of those things later,

I laid out a table and set up 3 Confederate infantry brigades, one cavalry brigade, and an three battery artillery reserve. The Union had 4 brigades of infantry, a brigade of cavalry and an artillery reserve of four batteries. Kevin, Kevin's daughter, Andy, and Ian took on the Union while Bear and I commanded the Confederates. (This is no surprise since Bear always prefers the South, so he had the Stonewall brigade of Virginians and the three regiment cavalry brigade. I took the reserve, the Texas Brigade (forgive me, Wife!), and a brigade of Georgians and Alabamans. Kevin was over all commander of the Federal troops and ran the Iron Brigade and the Irish Brigade. Ian commanded the Zouave Brigade which never really existed, but I make it up because it is very colourful. Andy assisted Kevin's daughter is captaining a brigade of cavalry and a brigade of mostly US regular infantry.  The setting was northern Virginia, with the Federals trying to break through to Petersburg and Richmond. The Rebels had to hold them back.

Bear was to hold a small town on the right of the Confederate lines. He extended his infantry further to the right and dismounted two regiments of cavalry who took up a position at a hedge line.

The Irish Brigade advanced toward the Georgians and engaged them "energetically."
This photo was taken later in the game when the Irish broke through the Rebel line.
"Faugh-a-Ballaugh!!"

Union cavalry threatening the far left flank of the Texas Brigade.
Lone Star troops don't scare that easily!

The Regulars advance. They also had the 39th New York - the Garabaldi Regiment with them.
Kevin's daughter with Andy's advice held back and used the cannon to pick at the Texans. Ian kept his Zouaves in column to move quickly and expand his front to his left, causing Bear to spread himself thinner on the Rebel right. Kevin came on quickly with the Irish in company with Berdan's 1st US Sharpshooters. My cannon was only moderately effective.

The 18th Alabama awaits a further federal assault. The two rings show casualties.
The stand turned backwards shows the unit is 'disorganized' due to morale.
 
The 5th Texas stands firm... for a time anyway.
The gallant Iron Brigade of the West advances on Bearsboro... or whatever we named the town.

The Federal artillery reserve as a grand battery - two 12# Napoleon smoothbores and two 3-inch rifled guns.
The two figure stand is the division commander while the single stand is the brigadier.
(I named Kevin "Pap Thomas" for the day.)

Dismounted cavalry in Bearsboro.
The Iron Brigade assaults the second dismounted regiments.
The blue-coats behind them are really Confederate dismounted cavalry;
I ran out of Rebel figures!

The Rebel Artillery reserve - two Napoleons and one 3-inch.
Under the unrelenting attack of the Irish Brigade, two of the Georgia-Alabama brigade gave way, wrecking the brigade according to the rules. That was the end of the game since one of the three roads to Petersburg/Richmond was in Union hands and a second was close.

The band of the 54th Pennsylvania Volunteers play some lively music while they advance.
 
A look down the whole battlefield.

Ian's Zouaves attempt a flank march.

The 7th Georgia and the 22nd Alabama with the brigade's battery watch the advance of the Irish Brigade.

The music of the Confederate forces.
Oddly the fifers are playing their instruments BACKWARDS.
They're either very, very good or the sculptor had no idea how the thing was played!

Berdan's and an Irish regiment from Massachusetts advance on the Texans.

A gunner's view of the advancing Regulars.
I made a lot of mistakes setting the game up. I expected more people so I left out a brigade from each army. The table should have been smaller. We all botched the rules since we hadn't played Black Powder for quite a while.

Lessons learned:
- realize that rifled artillery and rifled muskets have longer ranges (in the rules)
- remember that you cannot charge on initiative, but only on orders (in the special ACW rules)
- Using 15mm figures, start closer 'cause it'll take forever to get in range.

Hamilton Road House rules:
- When rolling for command as the rules require, a unit can always move one move... even if the command fails
- Command rolls must be done if you 'push' your troops, i.e. if you desire a second move or want your troops to charge. Command failure says you cannot do that thing. Troops failing to charge can still fire their muskets. Some troops have a special rule that permits charges on initiative, usually units that are vicious and historically nasty.
- If you dismount cavalry, they deploy as skirmishers and not as line troops. They probably won't stand up to other troops in hand-to-hand and they respond to break tests as cavalry and not infantry when there's a difference.
-- There are other things that I can't remember since I've been working today. I'll bring them up later.

However... was it a fun game?

Oh, Yes!
Until next time, then...