The Streets of Glenndon
On Saturday, I had the opportunity to host a game using Wiley Games' Fist Full of Lead (FFoL). We used the core rules and fielded a Roaring '20s style "gangster" game. FFoL was originally written for Wild West games and since then has branched out to cover all periods of skirmish gaming - Ancients, Horse & Musket, WWI & WWII, Sci-fi, Horror, Post-apocalyptic, and Grimdark. (For that last one, think 40K-ish things.) I like the rules, especially since the mechanics do not change no matter what the period. Things like armour, automatic weapons, Sci-fi equipment and the like are added and/or subtracted as needed. So if you wanted to have a game where Greek hoplites faced Chaos Space Marines, you could do it... although I doubt the game would last long!
Although I messed up the rules of the game a bit, everybody seemed to have fun. The game took place in storied "Glenndon" since Glenn 3D printed the majority of the buildings and vehicles... which were absolute grand!
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Glenn watches over his city... gleefully. |
Glenn ran a gang of bootleggers while Tom led a rival gang bent on robbing the bank. John was engaged in running the city police, with Beth's help until Bear joined in. Beth: "Bear, do you mind handling a group of cops?" Bear: "Not if I can have corrupt ones!" (Oh, yeah, they proved to be less than upright.) Beth then helped Shane who was in charge of a group of Federal agents - either FBI or Prohibition Bureau Treasury agents. John and Shane were not all that familiar with the rules so Bear and Beth assisted. Each group had a mission:
- Glenn - get a truckload of hooch off the table
- Tom - rob the bank
- John - stop the bank robbery
- Shane - find, stop, and seize the illegal liquor
- Me, the gamesmaster - run some strange civilians, like street toughs including the famous Gorilla Brothers, a police informant, a lady of easy virtue, and a woman with a baby carriage.
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The back streets of Glenndon |
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The town square |
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Jimmy's Lunch - almost like a place to eat! A really nice 3D print from Glenn. Maisey trolls for "business" on the sidewalk. |
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Looks like a nice place to raise your kids... if you move fast and duck quick. |
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Loading up illegal liquor with street toughs and a street walker watching. |
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The local Bulls load up their car. |
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The Cadets, left to walking, begin their advance. |
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The Cadets meet a stranger and shoot him. He was Joe N. Fermer, the town's police source. Accent on "WAS." |
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The Bootleggers stole a car and started out with their illegal goods. The horse and wagon - a big hit in the game - held them up some. Traffic is always a problem! |
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So John and Bear smashed their car into the robber's car. That stopped them and started a classic firefight with pistols, rifles, Tommy guns, shotguns, and at least one BAR. |
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The fire fight gets real, the bootleggers move, while the horse-drawn wagon runs interference. |
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The bank is saved! The Street is a mess! |
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Meanwhile in the luncheonette... 10¢ for a slice of pie! I'm in!! I am in awe of the detail Glenn put into his buildings. The bartender is from the Beth/John collection and he seems right at home! |
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Car crashes, rampant gangsters, less-than-honest cops, a horse-drawn supply wagon, stolen cars! Just like the movies! Better in fact! |
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At the end of the game, Shane had a Fed agent at loose ends. We told him to go in the cafe and get a cup of coffee...and a slice of pie for 10¢! |