Andy, Martin, Kevin, Rob, and I put our new Imigi-nations figures on the board to try them out. We wanted to practise with the rules and clean off the "new unit" curse from all the figs. Since we're still learning the rules ("Warfare in the Age of Reason"), the game went slowly, but it was enjoyable which is the whole idea. Anyway, the legions of the Grand Electorate of Saxe-Fredonia with their allies from Gallifrey (Beth's Scots) and the Duchy of Worchestershiresauce (Rob's Anglo-American Indian army) met the troops of Frankenschwein on the field. We "set the table" according to the random map system laid out in the rules. (In my opinion, it is a wonderful way to randomise the field and well worth 'borrowing' for any game.) The Saxe-Fredonians outnumbered the Frankenschweinians (Frankenschweiners?? Yeah, that seems right.) but they had more cannon than we. We were pretty evenly matched. We had slightly more cavalry and 3 light infantry units to the Frankies one.
On the right, Rufus I with his aides meets the Frankenschweiner commander. I didn't get his name. |
The battle field looking west. Martin considers his options and Kevin looks over his as well. |
the field looking west-southwest overlooking the Whine River. Andy makes a point while Rob, Kevin, and Martin look on. |
The Frankenschweiner infantry advances with artillery support. Frying Pan & Blanket artillery sets include a gun and a limber with horses. They are little gems! |
Rob's brigade including two large warbands - probably from the Heckowi and Turtleburper tribes. (I'm making this up as I go along!) |
Frankenschweiner artillery in both 6# and 12# flavours. The dragoons are backing them. |
The Frankenschweiner commander with an artillery battery |
His Grace, Michael, archbishop of Fredonia ("Die verrückten Pastor") took the field with his regiment who actually stood to the left out of this photo. |
The Guards and grenadiers advance. |
The Guards from another viewpoint. Their yellow uniforms are distinctive. |
Regiment Luzerne takes a beating. Regiment Gibbs, to their left, suffered from artillery bombardment. Behind them, 1/Regiment Nurn is in support. |
Archbishop Michael and his one-battalion regiment |
The Hesse-Bruder Hussars, the Irish Legion, and the Archbishop's Own. The gigantic die kept track of the turns - we're on turn 5! |
Andy's Frankenschweiner Dragoons. He based his troops on FP&B's AWI German musketeers, grenadiers, dragoons, and gunners. |
Rob's cavalry - both 'regular' light cavalry and First Nations' horse - just before their brave but ill-fated charge. The Saxe-Bariton Shutzen watch in awe.. or something like it. |
Curfew rang and we called it a day. The Fredonians and their allies lost a few more troops but there were more of us to start with. The affair was still undecided. Our centre was in trouble, but the flanks were strong. The Frankenschweiners had lost a gun and had committed their Guard and grenadiers from the first. Rufus' Electoral Foot Guard and Grenadier Battalion Stinner were still in reserve. Rob had not unlimbered his field piece when we called it a day.
Lessons:
- Light infantry cannot stand before formed troops, so they should be kept to deny the enemy forests, rough ground, and built up areas. We all decided that only one light unit in each army could be rifle armed.
- Deploy into line immediately. Changing formation takes valuable time and movement.
- Keep your generals handy to put some backbone into wavering troops or assaults, but have plenty of generals since they can be killed doing their jobs.
The Fredonian left flank under General Heinzelmenchen and the Archbishop face the enemy advance over the rubber roads. |
Martin's Wolfen light infantry battle the tribes in the forest. |
The Elector and his supply train. I'm afraid to ask what's in it! |
Fredonian Artillery FP&B German gunners and French guns painted in Austrian colours. I suppose I have a 'thing' for Austria. The civilian 'contractors' hauling the gun haven't run away yet. |
His Grace, the Grand Elector, Rufus I Glowurmchen. At least he was still on the battlefield, making cracks and being cynical ... and hilarious! |
Frying Pan & Blanket make their tribal warriors in 7 different poses. Add in the dismounted horse warriors and you've got quite a variety. |
Hail, hail Fredonia! Land of the brave and free!
Great fun. I am glad to see that Archbishop Michael has his episcopal staff, which presumably is good for grabbing fleeing soldiers by the crook. Excellent.
ReplyDeleteI am sure I have heard of the dreaded Turtleburper tribe - their war cries are said to be quite dreadful.
Yes, His Grace was present with his crozier which he told me is better than a marshal's baton. (Thanks for allowing me to use your name, after a fashion!)
DeleteAs for the Turtleburpers, I haven't told Rob about that yet. The "translation" might change!
A fine, simple battlefield, and attractive-looking 'Old-Schoolish' armies. It looks like a very fun game. There seems to be a bit of a thing for martially inclined ecclesiastic gentlemen - the spirit of Bishop Odo lives in in Imagi-Nations!
ReplyDeleteLike you, I have a bit of a 'thing' for the Austrians. Good on yer, mate!
Thanks for your kind words. The archbishop was a nod to "The Mad Padre" and his blog.
DeleteI was actually torn in deciding what type of figure to use for the bulk of my army. I'd still love to to a "Hoch-und-Deutschmeister" regiment. My main Napoleonic army is Austria.
Hoch Hapsburg!
Very nice lines of infantry! Great pictures and minis, the Grand Elector is impressive!
ReplyDeletePhil.
Thanks, Phil! There is something satisfying about line tactics in miniature.
DeleteAs to Rufus T. Firefly... er, Rufus I Glowurmchen, a little conversion goes a long way.