Andy, Rob, and I got together this afternoon to try a Seven Years War game using the
Black Powder rules. With the kind permission of Cecil, the proprietor, we gathered at The Games Chamber in London and played on their wargames table. (By the way, if you're near London, ON, you really should stop by The Games Chamber; it's a great place with fine people - well worth the trip.)
We decided to play a historical match-up (HORRORS!) of Prussians vs. Russians. 3 brigades of infantry each with a battery, a reserve brigade usually made up of grenadiers, and a cavalry brigade. Each brigade had a brigadier and there was a bigger general in over-all command. Andy's Prussian generals were pretty good all around. The Russians... less so. I had good generals (8 on a scale of 10) as over-all commander and in command of one of the infantry brigades, mediocre generals in charge of the cavalry and an infantry brigade, and what the rules refer to as an "idiot general" leading the last infantry brigade and the reserve. The Russian reserve was 2 grenadier battalions, a Russian line battalion, and an Austrian line battalion. The cavalry was a regiment each of dragoons and horse grenadiers at 16 each, the Horse Guard regiment of 16, and a regiment of Cossacks, also at 16. Each infantry brigade had four infantry regiments, 24 figures strong - which makes them average sized for
Black Powder.
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Two views of the table top |
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The cavalry entered first - Russians commanded by Rob - Horse grenadiers, cossacks, the Horse Guards, and dragoons |
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Andy's four regiments of dragoons.
Since he has no Prussian cavalry done yet (he says he hates painting cavalry), he used some French cavalry. His dragoons counted as heavy cavalry whereas their Russian counterparts did not. This gave the Prussian horse a bigger punch. |
Since Andy "out-generaled us" with better staff work, he was able to move quicker than our line. The cavalry ended up meeting in the middle. One of his dragoon regiments failed to charge while the other three charged home. The Horse Guards lost the melee and had to fall back, the horse grenadiers and their opponents fought to a draw and both fell back. The Cossacks... well, the Cossacks lost their melee badly, rolled a break test and left the field. Poof! No Cossacks!
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The Russian Infantry advances on the Russian right. These troops were based for the Koenigkrieg rules but strapping two battalions together made for a good unit for Black Powder. |
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Another view of Andy's cavalry brigade |
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Andy's commanding general - on loan from my wife's Bavarian army. |
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The cavalry melee with the Cossacks still in attendance. |
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A (bad) photo of Andy's first-on-the-table infantry brigade... Fusiliers all. |
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The Russian Horse Guards with the brigadier.
The white rings designate casualties and the turned stand in the horse grenadier formation indicates disorder which really makes a mess of your plans. Command is very much like Rick Priestly's Warmaster, which should be no surprise since he wrote Black Powder as well. Depending on how good your general is, double or even triple moves are possible. However, so are nasty "blunders." |
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Dragoons vs. dragoons |
So the Cossacks ran away, and the Horse Guards eventually fell back again due to a blundered roll in an attempt to rally them (and remove casualties.) (Casualties in
Black Powder are more of an indicator of morale than actual losses in the unit.) The infantry kept coming up with all but the reserves on the board. We agreed that the reserves could not be deployed until one brigade broke and ran. Cannon began to fire with some small effect due to long range. Then the dreaded curfew hit. My son had fencing practise this evening and we had to leave.
For the Seven Years War,
Black Powder seems to work fine. It is quite playable and has a great feel for the period. Rules where casualties are not removed are not everyone's cup of tea, but I think it works well for this set of rules.
It was really good to play SYW gaming again. In retrospect, I think I should've put the Cossacks in the front line rather than behind the horse grenadiers. One thing I can't get around is the poor quality of the Russian generals. This is historical for this period; many of the Russian officer corps were known for their laziness and their lack of thought, independent or other-wise. We'll no matter what, I'm looking forward to our next outing with Der Alte Fritz, von Brown, and the boys. We'll also need more time.
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The horse grenadiers take on a regiment of dragoons who were recently promoted to Prussian! |
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Actually of all the Russian cavalry, the plain old vanilla dragoons acquitted themselves the best. The Cossacks ran off (no big surprise), the Horse Guards panicked and fell back due to a blunder, and the horse grenadiers got knocked around far more than the dragoons who took a good deal of punishment but stood their ground! |
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The better-generaled Russian infantry brigade in their sleeved waistcoats. In this period, the Russian infantry often left their green coats in the baggage and fought in their red waistcoats |
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Andy advances his brigade of fusiliers in support of the cavalry. |
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Another view of the waistcoat crew. The Horse Guards have fallen back through them and the horse grenadiers are in trouble in the distance. It's also been raining dice. |
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The Prussian advance continues. |
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Der Alte Fritz's Brummer - the Prussian artillery |
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The far right brigade FINALLY reached the hill and unlimbered their artillery. I'm unjustly proud of my hand-painted flags. The Archangel Regiment with their red-brown gaiters is in the forefront. |
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Andy's trailing brigade.
One regiment is of "hat-men", regular line infantry in tricorn hats rather than fusiliers in their low mitre caps. |
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A late photo from Andy - a great overview of the field from the Prussian side |
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Another from Andy - Looking down the road from the village |
I'm getting to like
Black Powder more and more. I'm hoping to use it for ACW in particular. I want to thank Cecil and Tim at The Games Chamber for allowing us to use their table space this afternoon. And we were out in time for this evening's game league play!
It is a fun set of rules isn't it?
ReplyDeleteI use ~12 figure infantry and ~6 figure cavalry as my 'standard' sized units.
I really like the flexible basing, and not counting figures so you can use up odd figures or field a battalion that is short one or two and not worry.
It certainly is, James. I'm sold on them. I'm not quite ready to convert all my Napoleonics from "Shako" to "Black Powder" but I can strap 3 of those small units together to play.
DeleteLooks great. Good battle report.
ReplyDeleteThanks for posting,
Cincinnatus
http://petitguerre.blogspot.com/
Thank you, sir!
Delete