I joined in the fun at the Hamilton Road Games Group with the intention of playing one game and ended up playing another. When I arrived, a few people were playing the Sci-fi game "Sunder the Stars" using a lot of Star Trek ships. Another group were playing Osprey Publication's En Garde, a skirmish game set in the period of "The Three Musketeers." The first game ended rather abruptly, and I got in on the second game. The first game had minimal terrain and that was beefed up in the second game. Both Eric and I ran a small warband of 6 and 5 fighters respectively, musketmen, swordsmen, and a halberdier. Martin and his associate ran a similar group. The tighter terrain made for less distance shooting and there was a lot of hand-to-hand combat, which you'd expect with these rapier-swinging bravos. (Photos by Andy, Martin, and myself.)
|Two of my swordsmen advance into the garden, trying to avoid being beguiled by M'Lady deWinter.|
The second game saw an interesting mix. Martin fielded a force of Korean peasants from his list for Osprey's "Ronin", a Japanese Samurai-era skirmish game. One musketman, a number of archers, a few swordsmen, and one armoured swordsman. I fielded the same eleven man warband as before. Well, the Koreans die like flies... if you hit them. The archers have a slight advantage in that they don't have to spend time reloading, but they have a slightly tougher time wounding. Of course, Martin won and smacked my Portuguese mercenary band around with his peasants.
|My one fellow with a partizan attempts to sneak up on a few peasants.|
The Korean 'way to the right had armour under his clothing and was very hard to hit.
|Martin's well timed photo of me taking a photo.|
|The Korean musketman, an archer, and a guy with a nasty polearm.|
|My commander attempts to lead some swordsmen to confront the Korean right flank.|
A commander can issue a "Follow Me" order and have a crew of guy (if within 3 inches) move with him
and even more ahead of him.
|Here Martin's team take out a few of Eric's figures and one |
shoots through a house window at my advancing swordsmen,
|The "chit"with the red mark indicates a light wound.|
The swirly circle chit indicates that the figure is "stunned."
You can recover from a stun on the next turn... if you roll the proper number.
|Confrontation at the hedge.|
|The armoured sword-bearer advances.|
|An aerial view of the action as my swordsmen advance through the one house.|
Ralph's scratch-built houses all have removable roofs to allow movement or action indoors.