I wasn't sure how a "historical" army would do in the game, so this seemed a good time to find out.
|The kids set up the game in the living room. The "Stonehenge" piece was a territorial|
objective as a source of power or something like that.
|The Kislevite Tsarina in her bear chariot. The game allows her to ride a sled or a horse,|
but after seeing the Chronicles of Narnia a while back, we decided to do up this model.
|Kislevite bears... nothin' special; just battle bears.|
|One of Rob's two Dwarven gun batteries.|
|One of Katie's two batteries of Elven multiple bolt throwers.|
|A Swedish Pike-and-shot regiment supporting two regiments of Scots Highlanders.|
|Two units of Silver Helm Elvish knights lead the attack. Behind them, Elven spears|
cross the ford and Dwarven Troll Slayers prepare to sacrifice themselves for any
reason at all. If they are wiped out, the Dwarf player gets the victory points.
|Beth's Kislev knights/winged lancers charge the Silver Helms. Pendrakon's Polish|
horse archers (in blue) and the Brown bear unit are in evidence.
|The Elf-Dwarf Alliance's army advances over the stream.|
|Looks like the Kislevites have the Stonehenge! I faked it up using Crayola's white|
modeling compound, Model Magic, letting it dry, painting it and setting it up on a base.
I'm rather pleased with it.
|On my side of the battle field, Elven spears backed by Dwarf warriors cross the huge bridge.|
|Beth's Winged lancers and unwinged lancers (Pancerni, since you asked) charge|
|Katie's general on his pet dragon. That's iced tea in the background by the way.|
|"The spell's range is THIS much." Katie measuring the effect of her elven magic.|
Her eagle unit is also to be seen flanking my Cuirassiers.
|Swedish Galloper cavalry charge two units of Dwarves.|
The small stand in the foreground is a battalion gun attached to the pike-and-shot
unit just off-camera.
|Okay, it's entirely self-serving to make the photo of my Scots Brigade a large photo, but they look cool.|
Scots charge with a +2 per stand rather than a +1 like regular folks, but they have no armour and they die like flies.
|Dwarven Gyrocoptor - Rob started the game with two and ended with none!|
|Katie's eagles flank my unit of Gallopers but are hit in turn by the remnants of|
the Cuirassiers. The attack was a draw and the survivors on both sides retreated.
|What was left of the Scots after being flanked by Elven archers and Dwarven rangers is|
supported by the Yellow Regiment of Infantry. The Scots melted away before the Dwarves in
front of them and to their left. The Yellow Regiment was cut up too.
|Kislevite axemen hold their ground.|
|Katie moves her troops "just there."|
I was pleased with the performance of the Swedes. The infantry had a slight advantage because of being counted as "protected" in melee. I felt this was a elegant solution, showing the shot sheltering behind the pikes. The Battalion guns were helpful but not too powerful. The big artillery were placed too far back to be of much use. The cavalry - Cuirassiers and Gallopers - proved their worth. The Gallopers are lighter but hit harder than the Cuirassiers. There's a third type - Trotters - that are armoured the same as Gallopers, but don't hit as hard, but are cheaper. The lightest horse - Hakkapelli, Croat Hussars, and true Cossacks - would have the least saving throw but would be fast and nasty. The Scots? Well, the Scots were expected to die in this game, but I had to see how they worked! The variant rules allow them to shoot once in a game, and then with one single die for the entire unit. Apparently firearms were at a premium in the Highlands. I think this exercise proves that with a little finagling, a variant historical army could meet these fantasy armies on a field. The historical troops lack magic, monsters, and terrifying units, but they carry a lot of guns and the pike rule allows a mixed unit of pike and musket to stand toe-to-toe with Dwarves, Elves, Orcs, and what-ever other nightmares are out there.
In my opinion, Warmaster is the best game GW produced. The fact that they no longer support it except for selling figures has saved it from the company's constant tinkering with the rules to better the game (or to make more money.) I don't think I'll start ancients armies but I now have a reason to paint up the scads of 10mm TYW/ECW troops I have in cold storage. They can fight each other AND stomp on Orcs!