1936 - Berlin - Sherlock Holmes and his associates have been hired and encouraged by the Foreign Office to find the daughter of Professor Von Tromp, who is engaged in vital research for the War Office. It is feared that she will be captured and used as a hostage for leverage against the professor. The trail has led the intrepid sleuth and his friends to a disused warehouse in Berlin. They are being chased by SA Storm Troopers who wish to find the young woman as well. The game is afoot!
Robby's team consisted of Sherlock Holmes (Super Sleuth, Astounding Mind, with a revolver and a bulletproof vest), Dr. John Watson (revolver and bulletproof vest), Inspector Gregory Lestrade (Two custom pistols and bulletproof vest. Lestrade's abilities include firing a pistol in each hand with +1 shot for each), Constable Smith (rifle and bulletproof vest) and Watson's bulldog, Gladstone.
I ran a team of SA Storm Troopers (originally German Zeppelintruppen): Lt. Rustheiser, Sgt. Schultz, Sturmmann Weber, and Sturmmann Vogel, all equipped with SMGs and bulletproof vests.
The setting was an abandoned warehouse in a more seedy section of Berlin. A large stack of wooden packing crates (-3 cover) took the centre of the building. A pile of smashed crates and other rubble (-2 cover) was set next to it. The terrain chart called for a stream, which made no sense, so the stream became 36" of collapsed ventilation conduit that had fallen to the floor, providing -2 cover to any on next to it, but no cover if you stood on top of it. The game took place at night, so any firing required spotting first.
Holmes quietly led his team into the darkened warehouse.
|The warehouse. The red bingo chips are Dare! Encounters, rolled for when solved by a character.|
|The Consulting Detective and his intrepid team from Scotland Yard. Watson is obscured by Holmes, but Gladstone|
eagerly peeks out from Holmes side.
|The Storm Troopers. They are "Great War" figures of Germans with SMG's painted as Freikorps in the inter-war years.|
I've got my eye on true Stormtroopers from Pulp Miniatures.
|The Storm Troopers find a Clue! Now the Sturmleiter gets an extra die for solving encounters!|
|Holmes in the lead, using the fallen HVAC as cover.|
|The Astounding Mind of the Consulting Detective allowed them to avoid a land mine AND to discover a |
Weird Science artifact (the green bingo chip Holmes is standing on) - a Belt of Invisibility! (provides -4 cover
for the wearer! Sweet...)
|Watson and Lestrade trade shot in the dark with the SA.|
|NCO Schultz takes charge of the Professor's Daughter (a Copplestone Casting figure)|
|The Constable reloads, Holmes runs, but is outdistanced by the fearless Gladstone!|
|Gladstone leaps the obstacle to attack Vogel. I've never seen a bulldog leap, so maybe it was more of a |
"fearsome-clambering-over-the-rubble" on the dog's part.
Either way, Gladstone bit his opponent, bit him real good.
|Rustheiser moves to assist/take credit for the capture. The small d10 shows he has an extra die for solving Dare! encounters for this game.|
|Watson vs. Weber - lots of blocking terrain and in the dark.|