Anyway... A few weeks ago, we played Muskets & Tomahawks for the second time. I am finding more to recommend this game. I've been enjoying playing it. This game was played across a large clearing where every other part of the table was considered woods. Andy took the French and Derek and I took the British, since I wanted to use my freshly painted Highlanders, just received from RAFM Miniatures in Cambridge, ON.
|American Provincials advancing|
|Highland officer... who later took on a vendetta, risking life, limb, fortune, and reputation.|
|French light infantry who count as "irregulars" for game purposes.|
|The British over-all commander|
|An irregular unit advances through the woods with some Native warrior auxiliaries to their right.|
|The Huron advance toward the American Rangers.|
|These French regulars have come out of the woods.|
|The Huron warriors fire on the rangers and Provincials while the Highlanders take a guess at the range.|
(Measuring is permitted at any time in the game.)
|Meanwhile on the other flank, the Iroquois are delayed for some reason.|
To designate that, we added a turtle to their ranks. The turtle wandered off in a turn.
An "Event" card was turned and the warriors speed was halved.
|A lessened number of Highlanders return fire.|
The white piece of felt in front of the troops was a hidden swamp they just discovered.
|The colonial militia gives fire.|
|From Andy's viewpoint... Highlanders advancing|
|... and Rangers advancing.|
|The Highlanders (RAFM and Old Glory) have taken losses.|
|The French light infantry face the Iroquois,|
|Lots of musketry. The flow of the game is controlled by the cards.|
|The major oversees the fire of the rangers and the Provincials.|
|The signal success of th game for me: Andy's light infantry on his left flank was thrown back a few time|
by my native warriors.