Now I will.
On Saturday, Martin and I played a game of Pike & Shotte , Warlord Games' set of rule for the "pike and shot" period of European history. We both like the period and have played this before. Derek joined Martin on the French side and Kevin joined my Swedish side. Andy, Bear, Ralph, and Matt all played a game of "Ronin" on the other table.
Martin and I set up and then Derek and I rolled for initiative. In an amazing display, we each rolled a D6... and matched each other for 5 rolls. We both rolled that same number as the other for 5 casts! I finally won the sixth one and got the first move.
|Martin's photo of my battle line and awful "pitcher-takin' '' face.|
|This is actually the clean-up phase of the game.|
|The centre and left of Martin's battle line, including his four heavy field pieces|
aka "Murderers' Row"
|The centre and right of Martin's French army.|
Are ALL of his cavalry cuirassiers... except for the Croats?
|The Swedish line with a "guest" in the centre. (See below)|
My right wing cavalry haven't been deployed yet.
|The Swedish High Command - King Gustav Adolph, standard bearer, trumpeter, and a foot sergeant|
|Visiting from England - the Bishop and his wife.|
I wish I could remember what company made these figures.
|Martin's heavy guns face off my medium guns.|
|My incredibly lucky commanded shot ran from the French heavy horse. They took casualties but survived.|
|Swedish light horse to the rescue!|
The Swedes were lightened cuirassiers, appearing very much like ECW standard cavalry.
|The Hakapelli lead the way supported by another Swedish light horse unit.|
Mercenary cavalry come up behind.
|Martin's Croat skirmishers demonstrate against Kevin's far right.|
They usually do well, but were run off quickly in this battle.
|Kevin's light horse skirmishers attempt to slow down the French troops.|
They fell back in the face of weight of cavalry and numbers but returned to screen the mercenary brigade's advance.
Meanwhile, both of our infantry brigades advanced and were torn up by the French heavy guns, light guns, and light guns. Derek's French guards were "elite" which permitted them to recover from disorder rather quickly. Their musketry took a toll on the Swedish Yellow Regiment and the advanced stalled. The Blue Regiment advanced through the Yellow Regiment and the Scots Regiments moved up quickly. In the end, the weight of the French muskets and artillery were too much. A French charge let us know that it was time to leave. We were graciously given the "Honours of War" as we retreated and left the French in possession of the field and with a minor victory.
The power of the Swedish army is in its tough and nasty infantry. I've been trying to get them into butt-kicking range as quick as I could in the past few games. In response, Martin has been holding back to "draw me into 20mm range", as my old games group used to say. It's time for some Fredrickian or Napoleonic stuff to come into play - oblique advance, refusal of a flank, gas warfare, orbital bombardment - normal stuff like that.
Some day I'd like to field my army of O'Neill's Irish, but I'd bet that most games would run ring around them... unless I get the proverbial bogs and rough terrain. I don't know anyone who wants to meet a unit of Galoglaich in close quarters,
|My Swedish/German-Scots veteran brigade|
|Kevin's mercenary infantry brigade... mostly made up of units with suspiciously Irish flags.|
Owen Roe O'Neill would be so proud.
|Gustav Adolph offers helpful tips to the artillery.|
|My Swedish dragoons line the small forest a the rear of my left flank.|
These, the commanded shot, and a unit of Swedish light horse scared off some French cuirssiers.
Well, as they say... I'm back.
|Look, Mom! A cute kitty!|