I blame gremlins.
At the Hamilton Road Games Group, a bunch of us plunged into the Imagi-nations gaming again for what Andy called "winter training." We all need to get used to the rules and their quirks... and quite a few quirks surfaced on Saturday.
Andy, Steven, and Martin lead the coalition of Frankenschweiners and Rationalians (Martin's troops are for the Serene Republic of Rationalia with all the units named for various philosophers) while Rob, our friend Jeff, and your humble scribe pushed metal for Freedonia, the Duchy of Worchestershiresauce, and the United Clans of Galifrey. (Jeff took all the photos since my mighty sieve-like brain couldn't handle all the memory. Jeff is also the fearless leader of the reenactment group that Rob and I belong to.)
|Is Fearless Leader, Yes?|
Rufus I Glühwürmchen, the Grand Elector was not present for the battle, so
|The Tribal warriors liked the idea of staying behind the stone walls near the village of Stadtdorf, but|
eventually they ALMOST turned flank of the Frankenschweiners.
The mounted Soooo made themselves annoying as well.
|The Pandours face off against Frankenschwein's WolfenJager. The Pandours stood off the fire of three field pieces but eventually felt the better part of valour was discretion and fell back... fast... through their own troops... picking pockets.|
|Rob's mixed force of Scots and Worchestershiresaucers advance into the teeth of Andy's two battalions of Regiment Hammhock. The blue chip indicates a casualty for Andy's troops while the white rings show casualties for the allies.|
|Another view of Rob's advance to meet Andy's troops. On the far right at the top of the photo, you can see the native light infantry and light cavalry up on the hill as well as the mounted riflemen/dragoons of Rob's army. (Green hunting shirts)|
|The German Regiment and a battalion of Regiment Stahl are about to make contact. Andy's guard regiment is in the rear, in yellow coats.|
|A nice view of the Frankenschweiner artillery I faced. Andy's infantry and Dragoons are in maroon/red, artillery and light troops in grey. Obviously his guns are in... shall we say, electric blue?|
- Put your cavalry in TWO ranks right off, especially when facing other cavalry.
- Keep light infantry in rough ground where it can do a lot of good, or else, put them in a protected place and deny that place to the enemy.
- Leave firing lanes for your artillery. Over the years, I've had difficulty with that.
Next game: Naval Thunder. I'll finally get to play some more modern naval games. After that --- HOT LEAD in Stratford - a good convention that Rob and I will gleefully attend. The other guys will be there but they've got plans that I don't. Because of my ministry, I can't always be sure emergencies won't change my plans.
A few extra photos:
|Rob and Andy's deployment around the village of Dorfstadt|
|The Foot guards and the Archbishop's Own advance.|
|One of Rob's Highland units (from my wife's army of Galifrey) takes refuge in the stone enclosed farmer's field.|
General Dresden rides behind them.
|General Lebo, two battalions of grenadiers, and a battalion of Regiment Stahl (as well as a corner of the Irish Legion), all part of Jeff's division, prepare to mix it up with Andy's Hammhock grenadiers under Steven's command.|
|The fateful cavalry battle begins!|
|... and continues!|
|An un-retouched photo of the culprit.|