Thursday, 26 January 2023

Fistful of Lead and a Handful of Painted Minis

 


I've taken an interest in Wiley Games' Fistful of Lead rules of late. I've found them flexible, playable, and entertaining. I used a mixed bag of the rules for the Christmas Adventure at the Hamilton Road Gaming Group's Holiday gathering. They cover skirmishes in all periods of history, the Wild West, Heroic fantasy, Sci-fi, both hard science and Flash Gordon-stuff, as well as Horror of many kinds. Space battles and giant Battle Suits games are covered as well, but I have no knowledge of those last two since they don't interest me. What can I say?

So we played two games of Wild West skirmish at the Games Group last week. I served as games master and Glenn, Bear, Rich, and Derrick all pushed lead. I was so wrapped up in the first game, I didn't take any photos! I caught a few of the second.

In the first game, each four-figure team had an identity, although it didn't really matter that they were "Settlers with a grudge", "the Posse", "the Outlaws", or "the Pinkertons." It was a basic shoot-'em-up to get used to the rules. Rich seems to be the guy who wins a lot, with Derrick getting wiped out early.

In the second game, Glenn took the role of a US Cavalry section guarding a pay chest. He had six figures while the other three had four figures each. It got wild and wooly and actually gruesome at times.

Glenn's troopers deploy to defend their pay.
The black bead on the sergeant's stand means he's "Out of ammo."

Further deployment

"It ain't jes' outlaws that'll kill ya, Slim. Mother Nature's nasty too!"
Sad to say, Jake the Snake did not score a hit.
Nobody needed the outhouse!

Fast and furious action? Low blood sugar? A response to Derrick's t-shirt?
Your guess is as good as mine.

Rich's desperados advance. The fellow with the raised pistol actually has one arm
and a pinned-up sleeve. One of his gang (not seen here) is the Man with No Name
and has a blank on the name block on his card!

Derrick's crew advances, but the troopers are ready!

 
"Ah'm waitin' fer them varmints! They's afta mah pay!"
The troopers all had carbines except the young lieutenant.
The rules cover pistols and rifles, but not carbines.
So we agreed to use bow-and-arrow ranges for cavalry carbines,
but they were out of ammo on a roll of 1 OR 2 rather than only a 1.
It actually worked well.

Bear's Southern Style mob takes cover in the arroyo.
It cost extra to enter or leave such a dry creek bed, but
a figure could move up or down the arroyo at full speed and still be in cover.
It was full cover to other figures watching on the normal level,
but partial cover the the sighting figure were on higher ground or 
on the second story of a building.

The Figure With No Name stuns and wounds a trooper,
but wisely doesn't mess with Jake the Snake.
Small ring means a wound.

Bear's mob moves to get a better angle for shooting.

Well, what do you know?
We wondered how Aces showed up so much in the draw.
Rich had added stickers to the deck as the rules recommend.
However, he mistakenly had a full set of extra Aces in the deck.
It was an honest mistake; no cheating suspected and
we pulled out the extras when we went to get the rope.

Rich's gang of desperados won the day. Glenn had one wounded trooper left and he deserted the cavalry and joined the desperados, telling them where the pay chest was hidden. (Glenn told me before the game began and I kept the pay chest under an outhouse for safe keeping. This outing was fast, nasty, and gruesome, as well as a tremendous amount of fun. I'd recommend these Fistful of Lead rules for just about any skirmish setting. I don't know how well they'd work for WWI, WWII, or Modern war, but Rich and I agreed that it might even work for a Silver Bayonet setting! I'm adapting the Galactic Heroes rules for Dune and I intend to play test that game at the Games Group soon.

I've been in a painting mood of late and here are a few things I finished.

20mm Late Roman Auxilia command from Newline Design
A personal project for me.
I have three units done and one to finish. This grouping will be the "brigade" command.

Ultra-modern/Sci-fi infantry in 15mm from RAFM
Camo is not easy in 15mm. I might be trying too hard.

From Old Glory I think.
A Czar painted as the Emperor for Traveller
Long live the Iridium throne!

A 3D printed figure from my friend Ralph.
A pastor or priest (He has a rosary on his belt)
I intend to use him in The Silver Bayonet and/or my Traveller RPG campaign
.

Kings of War on a Day Off


 I hadn't played Kings of War in quite a while. Then my friend, Mark, invited Beth and I up to his place for a game, some lunch, and time for Beth to talk with Carrie. So we went and we enjoyed ourselves immensely.

I have a Kings of Men army based on a real mixed bag of troops I've collected over the years. Mark has a very nice Dwarven army. Since we didn't have much room (Kitchen table), we set our armies to 1500 points. (2500 to 3000+ points is more the usual size.)

So off we went. We finished before lunch (baked Quesadillas... Yum!) and before Carrie had to go to her place of employment for the afternoon/evening shift.

The table as the battle progressed. Mark's Dwarf rangers hit my Black Company which was
guarding my right flank. We both got hurt. You can see the cannon on both sides.
Cannon in KoW are often quite useless. This day, they were deadly.
The huge tree trunks were for Mark's forest world of Endor in a Star Wars game.

Mark's rangers led a flank attack.
My musketmen and the artillery sent one unit packing.

My cavalry flank
Mounted scouts with pistols led and were smashed quickly.
Knights followed and fought a melee war badgers and the Dwarf General.
Didn't do so well. The Mounted Sergeants didn't last long either.

Mark's main force on a nicely detailed multi-figure base.

The pride and spine of my army - a horde of pikes.
Mostly Old Glory Italian Wars pikes with a few Warlord Landsknechts added.

Pikes close up.
The dice peaking into the bottom the photo indicate casualties.

The Pikes from the front

Mark's main force from the front.

My muskets hold off the Dwarf archers while
the Black Company have a dust-up with the rangers.

My knights fight against the Dwarf general and the war badgers.
The badgers would get thrown back while the general held her ground.
(Yes, the general was female.)
Because of that maneuver, my knights were pinned and got slapped around.

Well, I lost the game. Dwarves are hard to crack. I should have taken more shoot-y units to do damage at a distance. Live and learn.

I enjoyed the day and my time with Mark and Carrie... and with Beth.